Over the summer, when we talked about telnet, I hinted that you could get more entertainment out of a flea-bitten 300Mhz Pentium II armed with a network connection than you could from a streamlined, modern machine slogging through the latest paper-thin graphical rendition of whatever Hollywood-esque shoot-em-up happens to be popular.
Well, maybe I didn’t say that exactly, but that’s what I was hinting at. 😈
telnet is good for text-based online adventuring, and tintin was a tool aimed specifically at MUDs. tinyfugue probably falls closer to the latter, although which you use is going to be a matter of choice.
This is another time where showing you a program is really just showing you a small sliver of it while demonstrating something else; tinyfugue is the client and here, avalon-rpg.com is what you see in action.
For what I saw of tinyfugue, most of its controls appear to work in the same way as some chat or IRC clients: Slash-commands are directed at tinyfugue, while anything else is passed through to the game itself.
But again, beyond that I’d be showing you avalon-rpg.com, and I couldn’t allow this site to lapse into a review of text-based MUDs. That’s a project for another lifetime. 😉
tinyfugue is in both AUR and Debian. The AUR version executes as
tf, and I suppose I can mention that on this machine, it takes up a mere 0.3 percent of the 2Gb available. So drag out that 133Mhz Pentium with 40Mb on it; its adventuring days are not yet over.