slash’em: Nethack, with certain embellishments

I am spoiled. I admit it. I know full well that seeing a Nethack variant with more classes, races and skills should, by all means, thrill me quite a bit.


Truth be told though, seeing slash’em in action doesn’t really appeal to me any more than the original Nethack.

Yes, it does have more races. And yes, it does have more classes. And skills, and specialized abilities and more monsters and more objects and shopkeepers and deeper dungeons and broader maps and … and … and toilets!

But the fact is, crawl spoiled me a long time ago. I like color. I like fields of view and auto-exploring and the fact that I don’t know anything about the item I just picked up, and the mystery of a scroll that apparently does nothing, and no one to sell all this junk to. And sometimes I don’t want to play, I just want to watch someone else get slaughtered. 👿

slash’em is a good rebound from the classic Rogue derivative, and I am sure there are many reasons to play slash’em over the original.

But the home page says slash’em evolved because Nethack hadn’t seen much attention, and now it appears the last update to slash’em was sometime in 2006. We’ve come full circle.

So yes, by all means, give slash’em a try. If you enjoy the original Nethack, perhaps you’ll get a small thrill out of it.

But remember crawl is out there, lurking in the dark, waiting to really challenge you. 😈

2 thoughts on “slash’em: Nethack, with certain embellishments

  1. Pingback: Links 28/4/2014: Debate About Improving GNU/Linux, Android Beyond Mobile | Techrights

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