atc: White-knuckle ascii drama

The world has not yet summoned me to my true calling — that of air traffic controller.

That may have something to do with the fact that my first attempt at atc resulted in the collison of two airliners.


What can I say. The sun was in my eyes. ūüôĄ

atc is a venerable beast of a game, part of the bsd-games package and with a history longer than the lives of some Linux users.

There are no points in the game. Just keep working, until you fall over from exhaustion or some imaginary digital pilot meets his doom. I know that feeling.

In my defense, I have to say that atc is a tough game. It ranks up there with games like gearhead or cataclysm or taipan or crawl in my book, as very sophisticated and very detailed.

You can order planes to specific altitudes. Instruct them to circle — clockwise or counterclockwise, I might add — turn toward specific airports, turn toward beacons, turn to exact bearings, climb, descend and hopefully land.

And there’s lots more I haven’t figured out yet. It’s a lot to take in.

That’s no excuse for smacking two airplanes into each other though. Perhaps one day when I have nothing to do and only a battered 486 to amuse myself with, I’ll sit down and get a proper introduction to atc tapped out on the computer.

Soon, very soon. ūüėą